I picked QuestCrawl up in the Trans Rights for Florida bundle and my group and we had a good time with it, even online! It'd be great game to take camping or on a trip where you might need a TTRPG-flavoured hit -- you just need a deck of cards, some d6s, and some way to take notes. I'm just wondering whether you might add some scaffolding tools to encourage roleplay between the characters? My group and I improvised it. We discussed what banded our characters together in the starting town. Then, the person turning over the card would introduce the scene. We'd interact as our characters, deciding on who was going to do a Champion Roll if needed, then roll our approaches depending on what the card asked. Then we'd sort of do a "Closing Shot" of our characters on that day depending on the outcome. It would be cool if this could be added to the list for the roleplayers among us. But otherwise very cool and well done! I especially love the beastie slaying and faction card mechanics.
A downloadable game
Heed the Crawl to Adventure
A great evil lies dormant somewhere in the world. You travel through the land foraging, fighting, and sneaking. Factions at war offer treasure and secrets to their allies and death to their enemies. Great weapons of legend are rumored to hide buried in the hoards of gargantuan ferocious beasts. And somewhere out there, your quest awaits, find it and gain the power it offers. You are on the QuestCrawl...
Designed for the One-Page RPG Jam 2022, QuestCrawl takes a deck of cards and a couple of dice and makes a world of rich fantasy. It's easy to learn, fun to set up, and fast to play. Designed for 1-8 players (yes, you can play solo), games take 30 minutes to 2+ hours, depending on your fortunes and persistence.
Easy to learn and fun to master. You can even use QuestCrawl to generate a history and world setting for other RPG games.
Want More Community Copies?
We will open up more Community Copies when we reach some milestones. Now you can help fuel the community and get your hands on this sweet game in one dope move.
☐ 50 Community Copies: Hit 500 Followers here on Itch.io
☐ 50 Community Copies: Hit 1000 Followers on Twitter @watcherdm1
☐ 50 Community Copies: Hit 3000 Followers on Instagram @watcherdm
✔️ 100 Community Copies: When we get a Medal on DriveThruRPG for any of our products (including QuestCrawl).
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.
If you cannot afford a copy of QuestCrawl, please take one of these free copies. More copies will be added for each copy we sell. Enjoy.
- QuestCrawl Roll20 API Scripts Open SourcedAug 01, 2023
- Roll20 Playtest LogAug 01, 2023
- Roll20 Product in DevelopmentDec 18, 2022
- QuestCrawl Print Zine now availableOct 09, 2022
- Release 2.1Aug 21, 2022
- QuestCrawl 2.0 ReleasedAug 20, 2022
- Updated Correction Patch v1.3Aug 06, 2022
- Added Black & White Print Friendly RulesAug 03, 2022
Log in with itch.io to leave a comment.
I love all those suggestions! Honestly, one of the big appeals for us during playtesting was how thin the line was between in-character talk and strategy talk, but obviously, each group will find their own style. Gabe Hernandez wrote QuestionCrawl as a sort of Worldbuilding addendum, but perhaps we should circle back and add a more character-centric version.
I bought the game because I was looking for something to fill gaps in our DnD game (sometimes we go a month between sessions). After reading everything I found myself looking for a tutorial to answer questions like: challenge 9… so, a d6? So you need +4 mods from items AND roll a 6 to succeed? That’s a hard one then, right? What about a challenge 12 then, how is success even possible? Or is this a d8 we are talking about? Or a d20, which makes this much easier. Also, are we laying out the whole deck on the table to build this island? A tutorial, or example of play would be helpful for us rules-interpretation challenged people :) Thx!
So bonuses give you additional die. So yes to succeed on a challenge 9 you would need at least 1 bonus (but more helps). There are no plus modifiers in the game. Just more dice. Yes you lay out the cards face down during island construction, then move around them and flip them face up. A video is coming soon, recorded but editing is painful ;)
The island building is alot of fun. My son and i like the game alot.
I really the island-building component of the game and I'm looking forward to trying it out! The issue I was experiencing earlier with the PDF looks like it was related to the way Firefox rendered the file, because other apps load it fine.
Not sure if this is just an issue with my PDF viewer or what, but the second page doesn't have anything on it other than the section about what the Queens represent, but the promo images on the project page show other text in addition to the stuff about Queen cards.